Concurrently, I'm also reading every article I tagged and creating a second index, entitled "Hooks, Encounters, and Brainstorms," that contains suggestions for using the ideas contained in the articles. So for example, if I read an article about medieval siege equipment, I add a quick line to my index that contains a suggestion for including the new knowledge in my campaign. Something like, "After the PCs return to a keep to claim rewards for a successful mission, vengeful allies of the defeated villain lay siege to the castle (issue X pXX)."
Today I realized I could take this a step further, and share my ideas with you. So every line I add to the index will also be posted here. Here is what I have so far, from the first two issues of The Dragon. Keywords are included in parentheses, to facilitate easy searching. Also, I'm adapting for Castles & Crusades, so if you encounter some cryptic nomenclature you may have to adjust for your preferred system:
- A bulette has been running rampant in the area, terrorizing farmers. A trap must be sprung. (bulette, wilderness)
- A chest in a villain's chamber is locked, and trapped with three spring-loaded poison daggers. The antidote is in another locked box behind a secret panel. (trap, urban)
- A treasure contains a hobbit's pipe and two varieties of pipeweed from The Dragon #2, p13. Halflings get Intelligence check CC12 to identify each variety. (treasure, magic)
- A high-altitude cavern near a mountain pass houses a Remorhaz. (wilderness, Remorhaz, cold)